This among other issues are aparently things they are trying to fix by the next patch. Most commonly is the AI's inability to manage finances due to some somwhat complicated charts that Groogy put on this week's dev diary. That out of the way, there are other pressing issues with the AI that have not been improved. If you have a specific game state you're concerned with it probably wouldn't be much to break it down. The dot after build is the directory to build from, in this case present dir. And then delete the launcher directories (if they exist): Then you can start the game from the epic launcher again to reinstall the paradox launcher.
A few examples are prioritizing the liberation or occupation of wargoals, occupying land they have an interest in, losing military access through an area of higher priority either due to diplomacy or zone of control. I put the directory after the build command used -f to specify the dockerfile. For this you can do the following: On Windows, first use the windows uninstall function to uninstall 'Paradox Launcher v2' (if it is there). Knobs and connectors extend up to 0.5 inch (1.27 cm) from front and back panels. Your second complaint is a little vague, and given how complex the AI is with decisions, could be caused by a number of things. D.ATE 7737282715 - GEB 3536 XEU4 7737282751 - GEB 3536 X. I was discussing with someone a while back on trying to make a guide on how the AI makes decisions in frequently complained about situations, but I never got around to the data collection. You can however use this to your advantage as well. Improving that would be very hard without adding functionality to the game engine that just isn't there. An OPM, no matter how far away, is always easier than a GP on their border. The AI prioritizes the targets it feels are easiest to eliminate.
Your first complaint is a consequence of game state and not a broken AI.